Discovering the Raw Materials of Personal History for an Interactive Documentary

In last week’s posts, my colleague Amy Lauters and I both wrote about starting an interactive documentary prototype project based on a memory box she had received during her research on farmers’ wives. Her post provided more of the context, while my post provided an overview of the project’s procedures. This week and last week… Read More Discovering the Raw Materials of Personal History for an Interactive Documentary

11 Lessons from a Fundamentals of Game Design Course

In the last few months, I have taken some courses in game design and development. The first course, titled Fundamentals of Game Design, introduced basic principles to think about when getting started. While simple in theory, the principles are much more complex in practice. The following post brings together 11 lessons from that four-week course.… Read More 11 Lessons from a Fundamentals of Game Design Course