11 Lessons from a Fundamentals of Game Design Course

In the last few months, I have taken some courses in game design and development. The first course, titled Fundamentals of Game Design, introduced basic principles to think about when getting started. While simple in theory, the principles are much more complex in practice. The following post brings together 11 lessons from that four-week course….

Text-Based Games and Nonfiction Storytelling

As part of learning more about game design and development, I have started playing and researching text-based games toward understanding more about nonfiction game development and online interaction. A text-based is just that: A game wherein everything, including scene-setting, character development, and action, is conveyed through text. Some might include ASCII or other images, but…

Interactions and Music Unite Story in Cohesive ‘Florence’

Florence is one of the most beautiful “interactive storybooks” I have ever seen. Available on Apple and Android devices, Florence tells the fictional story of a mid-20 something woman named Florence Yeoh who feels stuck in her life. By chance she meets Krish, a cellist, and they date and move in together. After some time,…